Old Wizard Studios  ·  Est. 2026   Rec — in development
Case File No. 001

The
Compulsion

A Serial Killer Sandbox

"A serial killer simulation about a quiet man, a watchful detective, and the slow art of getting away with it."

About the game

SubjectThe Compulsion
ClassificationTurn-based simulation / sandbox
SettingA small American suburb
InspirationsDwarf Fortress · Caves of Qud · True Detective · American Psycho
StatusIn development

The Compulsion is a turn-based serial killer simulation set in a small American suburb. Plan each kill as a tactical body-simulation puzzle — with limb-by-limb consequences, pain, bleed, and panicking witnesses — then manage the evidence, the rumor, and the lone detective who's slowly building a case.

Every action ticks the clock. A noir sandbox inspired by Dwarf Fortress, Caves of Qud, and the bleak procedural dread of True Detective and American Psycho.

Mature content. The Compulsion depicts violence, criminal investigation, and dark psychological themes in a fictional setting. It is not a game for everyone.

Three suspects, no faces yet

Three compulsions are coming. Each one leaves a different shape on the world — a different way to kill, a different way to cover the trail, a different way to get caught.

Suspect
No. 01
Composite portrait — The Hunter
Identified

The Hunter

Demographic predator

“You have a type. The clock is ticking.”

Profile pending
Suspect
No. 02
Composite portrait — The Cannibal
At Large

The Cannibal

Takes them home

“You don’t just kill them. You take them home.”

Profile pending
Suspect
No. 03
Composite portrait — The Collector
At Large

The Collector

Builds a shrine

“Every kill leaves you with a souvenir. The shrine grows.”

Profile pending

The road ahead

No dates. The foundation — body sim, combat, witnesses, the watching detective — is already in and being playtested. What follows is the order of what comes next.

FILE 26-A-001

Now— 01

Closing the case file

  • Combat-trained civilians who fight back
  • Finer body parts — hands, feet, eyes, ears
  • Severable limbs when a slash takes too much
  • Mid-fight tells, not black-box outcomes
Field Notes — 2026.Acontinued →
FILE 26-A-002

Next— 02

The city wakes up

  • A detective with a real belief state
  • Witness memory, surfaced through canvass
  • Sealed crime scenes, EMTs, chalk outlines
  • Escalation tiers — patrols, cameras, the feds
  • Missing-person reports for the clean kills
Field Notes — 2026.Bcontinued →
FILE 26-A-003

Later— 03

The long game

  • Alibis, relationships, the press cycle
  • Hospitals as evidence; bloody clothes as a tell
  • Shopping, pickpocketing, lair upgrades
  • Procedural towns; leveling; acquired traits
  • Multiple endings, and a rival in your town
Field Notes — 2026.C— end of file —
FILE ██-█-███

— 04

[ Redacted ]

By order — █████sealed

Screenshots

Photo 01
Photo 02
Photo 03
Photo 04

Devlog

  • Entry 001 · 03 May 2026 · File opened

    Announcing The Compulsion

    The studio has a name and the project has a home. More to come as the suburb takes shape — the body simulation, the detective AI, and the long, quiet game of evidence.

More dispatches as they happen — @KosmicWizard66 on X →

Anonymous Tips Welcome

Support the investigation

Tips go directly into the project — paying the artists, musicians, and other collaborators bringing the suburb to life. Every contribution genuinely keeps the work moving.